Track 1: Analysis of Information Systems
CritterQuest is an interactive biofeedback game to help the 8% of kids with ADD and ADHD focus and self-regulate.
Development of a new web app, smartSparq, that provides a platform where breakthrough ideas and "happy accidents" can happen more often.
Development of a loyalty program for local businesses, like frequent flyer miles, but social and fun.
A qualitative study and series of visualizations that tap into people’s perceptions their own neighborhoods.
Track 2: Design of Information Systems
A user-centered design process involving Oakland youth, to develop a mobile application to improve interactions with police.
Designed for conference attendees who feel lost in a sea of unknown faces, MeetMarket lowers the barriers to networking and increases the likelihood of…
NextDrop provides reliable, near real-time information about water arrival to households in developing countries with unreliable piped water.
A system of image-based CAPTCHAs, providing improved usability for mobile devices and an opportunity for online advertising.
A system for instructors to easily create educational narratives of online resources — videos, images, and text.
Track 3: Information Research
How do — or should — companies use social software to encourage internal collaboration?
Development of an algorithm for forming a socially cohesive skill-based team, based on both explicit and implicit interpersonal connections.
An exploration of music metadata crowdsourcing, including understanding participation incentives, community norms, and official guidelines and standards.
An examination of how privacy and identity impact education, and how we might support individual privacy and the communal learning experience online
How do Americans watch television in the age of DVRs, OnDemand, Netflix, iTunes, and Hulu? And how do we talk about TV in the age of Twitter and Facebook?