Info 290. Playful Design & Gamification, Spring 2025 (Section 4)
Learning goals include the following:
-Definitions, history, and fields of application of playful design and gamification
-Models for players and development (e.g., Bartle, OctalysisFramework, BrainHex)
-Ethical / moral implications
-Creating a visual prototype in a group setting
Prerequisites include scientific work (qualitative and quantitative methods); some experience with design tools like Canva, Figma, and Adobe XD.
Exam-type will be a seminar paper.