Information Course Schedule Spring 2007
Graduate
This course is designed to be an introduction to the topics and issues associated with information and information technology and its role in society. Throughout the semester we will consider both the consequence and impact of technologies on social groups and on social interaction and how society defines and shapes the technologies that are produced. Students will be exposed to a broad range of applied and practical problems, theoretical issues, as well as methods used in social scientific analysis. The four sections of the course are: 1) theories of technology in society, 2) information technology in workplaces 3) automation vs. humans, and 4) networked sociability.
This course uses examples from various commercial domains — retail, health, credit, entertainment, social media, and biosensing/quantified self — to explore legal and ethical issues including freedom of expression, privacy, research ethics, consumer protection, information and cybersecurity, and copyright. The class emphasizes how existing legal and policy frameworks constrain, inform, and enable the architecture, interfaces, data practices, and consumer facing policies and documentation of such offerings; and, fosters reflection on the ethical impact of information and communication technologies and the role of information professionals in legal and ethical work.
Three hours of lecture per week for seven and one-half weeks. Letter grading only. Prerequisites: Consent of instructor required for nonmajors. Systems and project management, focusing on the process of information systems analysis and design. Includes such topics as systems analysis, process analysis, cost and statistical analysis, accounting and budgeting, and planning.
As information becomes increasingly strategic for all organizations, technology professionals must also develop the core business skills required to build personal brand, expand influence, build high-quality relationships, and deliver on critical enterprise projects. Using a combination of business and academic readings, case discussions and guest speakers, this course will explore a series of critical business topics that apply to both start-up and Fortune 500 enterprises. Subjects include: communication and presentation skills, software and product development methodologies, negotiation skills, employee engagement, organizational structures and career paths, successful interviewing, and CV preparation.
Three hours of lecture per week. The role of information and information technology in organizations and society. Topics include societal needs and demands, sociology of knowledge and science, diffusion of knowledge and technology, information seeking and use, information and culture, and technology and culture.
This course will provide an introduction to the field of human-computer interaction (HCI). Students will learn to apply design thinking to user experience (UX) design, prototyping, & evaluation. The course will also cover special topic areas within HCI.
Three hours of lecture per week. The measurement and analysis of the role information plays in the economy and of the resources devoted to production, distribution, and consumption of information. Economic analysis of the information industry. Macroeconomics of information.
Three hours of lecture per week. Introduction to legal issues in information management, antitrust, contract management, international law including intellectual property, trans-border data flow, privacy, libel, and constitutional rights.
Three hours of lecture per week. Prerequisites: 202 or consent of instructor. Theories and methods for searching and retrieval of text and bibliographic information. Analysis of relevance, utility. Statistical and linguistic methods for automatic indexing and classification. Boolean and probabilistic approaches to indexing, query formulation, and output ranking. Filtering methods. Measures of retrieval effectiveness and retrieval experimentation methodology.
Three hours of lecture per week. Prerequisites: 202: Information Organization and Retrieval. This course introduces the discipline of Document Engineering: specifying, designing, and deploying electronic documents and information repositories that enable document-centric applications. These applications include web services, virtual enterprises, information supply chains, single-source publishing, and syndication in domains as diverse as healthcare, education, e-commerce, and e-government.
Three hours of lecture per week. Prerequisites: 202 or consent of instructor. Standards and practices for organization and discription of bibliographic, textual, and non textual collections. Design, selection, maintenance and evaluation of cataloging, classification, indexing and thesaurus systems for specific settings. Codes, formats and standards for data representation and transfer of data.
Three hours of lecture per week. Prerequisites: 202, 203 or consent of instructor. Concepts and methods of design, management, creation, and evaluation of multimedia information systems. Theory and practice of digital media production, reception, organization, retrieval, and reuse. Review of applicable digital technology with special emphasis on digital video. Course will involve group projects in the design and development of digital media systems and applications.
Three hours of lecture per week. Introduction to many different types of quantitative research methods, with an emphasis on linking quantitative statistical techniques to real-world research methods. Introductory and intermediate topics include: defining research problems, theory testing, causal inference, probability and univariate statistics. Research design and methodology topics include: primary/secondary survey data analysis, experimental designs, and coding qualitative data for quantitative analysis. No prerequisites, though an introductory course in statistics is recommended.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Weekly lecture by outside guests on topics relevant to students interested in Services Science, Management and Engineering. Grade or pass fail - may not be repeated for credit.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
Specific topics, hours and credit may vary from section to section, year to year. May be repeated for credit with change in content.
One hour colloquium per week. Must be taken on a satisfactory/unsatisfactory basis. Prerequisites: Ph.D. standing in the School of Information. Colloquia, discussion, and readings designed to introduce students to the range of interests of the school.
Topics in information management and systems and related fields. Specific topics vary from year to year. May be repeated for credit, with change of content. May be offered as a two semester sequence.
This course takes a critical approach to the study of games, game design, and gaming culture. Throughout history, humans have learned and expressed themselves through play. Thus, it is in our interest to better understand the socio-technical aspects of games and their role in our societies. The scope of this course includes principles and theories from social psychology, behavioral economics, information science, user interface design, as well as the art and science of game design. The course will explore questions such as: What makes a game? What are the mechanics and rules of compelling games? What is the social role of gaming in society? Why do people play? How are games used as part of storytelling? How do games build (or hinder) the development of community? How is game design different in virtual reality (VR) versus flat-screen environments? How do issues of gender, race and sexuality play out in gaming culture? What can games teach us about learning? What makes a successful, serious game? What makes a game immersive? Can games be considered art?